General OverviewBA (Hons) New Media Art is a two-year undergraduate degree programme and aims to provide a creative and critical learning platform where students explore diverse relationships between artmaking and emerging media technologies. Students will discover/rediscover and develop their creative practices through the following four phases:
[3rd Year] Space-based: Audiovisual Art, Motion Graphics, Time-based Art
[4th Year] Specialism-based: Portfolio Development, Independent Projects
Throughout the course, students will learn historical, contemporary, cultural and social contexts of new media art and will be introduced to a range of media technologies that can be utilised in arts and other creative applications.
New media technologies and contexts introduced will encourage students to become experimental in learning and utilising technologies in art making, critical in situating their practices at a historical, social, cultural and political context, and autonomous in identifying applications of their creative practices within or across fine art, conceptual art, installation art, film, animation, graphic design, illustration, projection art, sound art, interactive art, community arts or/and education.
Key to the vision of this programme is the world of New Media Art. New Media Art captures the technological innovations which now inform and connect all aspects of contemporary life – providing a way to understand and communicate the relationships between people, places and things. This creative field is now recognised as being one of the fastest growing creative art forms in the world today – with exciting directions being forged by an upcoming generation of artists who recognised the intersections between creative art practice and new technologies.
Programme philosophy
Students are enabled to learn in discovery mode as co-producers of the curriculum. We also recognise that a graduate career is important to our students, so we design our programmes such that the first day in the academy for our students is also their first day in industry. In the context of the current development, our New Media Art provision is distinguished in terms of its cross- and interdisciplinary design, which provides students with a rich and stimulating range of opportunities to learn and produce collaboratively, mirroring the dynamics of real world professional settings.
To support consistent and balanced development, and to allow for student clarity around their own learning journey, the 120 credits of available module content at each level will be mapped with focus across three main strands –
Creative Development, Technical Development and Critical Development.
Beyond this framing device of ‘three strands’, the programme holds an epistemological commitment to integrated practice as praxis, rather than an artificial and creatively unsustainable separation of practical and theoretical activity, and support students to realise this as they develop through each level.
Furthermore, with this recognised connection between these strands, the programme draws on established set of institutional-level Graduate Attributes, “I am UWS” as a ‘holistic glue’ to illustrate the integrated nature of an accumulative learning journey.
The programme provides students with space to develop their practice in a context of expressive collaboration across and between disciplines. It will also equip graduates with the interpersonal and interdisciplinary capacity to deploy their creativity in pluralistic professional settings. The programme should therefore appeal to the growing number of creative practitioners who want to define their practice in a research-infused context.
Articulation of academic themes
The development team agree that contemporary and effective New Media Art programmes should cover the following five academic themes:
- Theory
- History, culture and policy
- Research
- Practice skills
- Industry
The programme learning outcomes have been mapped against each of these five themes to ensure that students can objectively demonstrate their achievement in each area. At the same time, however, the programme philosophy rests on an appreciation of practice as a research-infused deployment of technique as a creative and contextual response. As such, the programme learning outcomes are designed to enable students to bring these academic themes together in their practice.
The above caveats notwithstanding, the programme learning outcomes architecture is presented such that the first learning outcome for each characteristic relates to history, culture and policy; the second relates to theory; the third to research; the fourth to practice skills; and the fifth to industry.
Realisation of graduate attributes
The focus of this programme supports students to become leading creative practitioners, merging art, culture, and technology, placing our graduates in a strong position within the creative landscape. Following an in-depth arts training, students will graduate with aptitudes across the three core areas identified in our Programme Philosophy – namely, Creative Skills, Technical Skills, and Critical Skills. These areas with align with institutionally set graduate attributes (see I am UWS, with these attributes providing a ‘holistic glue’ to map the nature of this integrated practice as praxis (see above).
Student Journey
Full-time students will undertake the modules in the order they appear in the relevant programme schema. UWS encourages reassessment at the earliest opportunity, so flexibility will be utilised around reassessment to optimise student progression.
Part-time students will agree their learning journey with the programme team, particularly through guidance from their Personal Tutor and, as required, the School’s Education Guidance Adviser. Care will be taken to limit the student workload to 60 credits per academic year, so all other things being equal, the normal part-time journey will be as follows:
Students undertake three strands (40 credit each per year): Creative Development, Technical Development and Critical Development throughout the programme.
Creative Development
Moving Image & Time-based Art - Experimental Animation – Audio-Visual Art – Presentation & Promotion - Motion Graphics
Technical Development
Creative Interventions – Projection art – Creative Arts Research Project – Practice in Context
Critical Development
Research in Creative Practice – Creative Arts Research Project
Postgraduate progression routes
UWS has a corporate commitment to encouraging our students to progress to postgraduate study within the institution. So, in addition to the varied specialist Master’s degrees offered elsewhere, students who graduate from BA (Hons) New Media Art will be encouraged to progress onto our MA Creative Media Practice programme. This is an interdisciplinary programme that provides space for practitioners to explore and consolidate their creative identity across digital content, media, moving and still image, audio, writing and performance. Delivered by expert practitioners, the programme expands on undergraduate experience to further equip students for a career in the creative industries, offering network contacts, the chance to build a portfolio, and essential practical skills.
Employment routes
The programme design enables students to achieve both the “I am UWS” Graduate Attributes, and at the same time recognise their achievement in completing an in-depth arts training, with aptitudes across the three core areas identified in our Programme Philosophy – namely, Creative Skills, Technical Skills, and Critical Skills. Students will graduate with a portfolio of leading-edge creative outputs, a deep appreciation of the industry context of their practice, and a clear understanding of the requirements of a freelance career.
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