Page Navigation

Module Descriptors

This page displays the selected Module Descriptor.

Printer friendly version Printer friendly version

Session: 2022/23

Last modified: 16/03/2022 13:13:09

Title of Module: 2D Computer Animation

Code: COMP07011 SCQF Level: 7
(Scottish Credit and Qualifications Framework)
Credit Points: 20 ECTS: 10
(European Credit Transfer Scheme)
School:School of Computing, Engineering and Physical Sciences
Module Co-ordinator:Peter  Satera

Summary of Module

This module concentrates on ‘The principles of traditional animation' using 2D animation software.  The lectures cover the foundation animation principles, exploring the marriage of animation theory with practical implementation using animation software.  Students will be required to plan and create simple 2D animations that abide by ‘The principles of animation’.  These animations will be supported by production materials such as thumbnail sketches and exposure sheets.  Planning tools will also be used to carry out the preproduction process in evaluation of the motion prior to animating.

Topics covered include: The ‘Tradigital’ process of animation, timing and spacing, exposure sheets, walking, figurative animation, lip sync and facial animation together with the principles of animation.

Students will also obtain experience of critiquing their work.

  • This module embeds the key “I am UWS” graduate attributes and in particular: ACADEMIC: -Universal -Analytical -Work Ready -Knowledgeable -Digitally Literate SUCCESSFUL: -Autonomous -Incisive PERSONAL: -Work Ready -Effective communicator -Motivated -Successful -Creative -Imaginative PROFESSIONAL: -Universal -Socially responsible -Work Ready -Ambitious -Successful -Driven -Transformational


Module Delivery Method
Face-To-FaceBlendedFully OnlineHybridCHybridOWork-based Learning
check markcheck mark

Face-To-Face
Term used to describe the traditional classroom environment where the students and the lecturer meet synchronously in the same room for the whole provision.

Blended
A mode of delivery of a module or a programme that involves online and face-to-face delivery of learning, teaching and assessment activities, student support and feedback. A programme may be considered “blended” if it includes a combination of face-to-face, online and blended modules. If an online programme has any compulsory face-to-face and campus elements it must be described as blended with clearly articulated delivery information to manage student expectations

Fully Online
Instruction that is solely delivered by web-based or internet-based technologies. This term is used to describe the previously used terms distance learning and e learning.

HybridC
Online with mandatory face-to-face learning on Campus

HybridO
Online with optional face-to-face learning on Campus

Work-based Learning
Learning activities where the main location for the learning experience is in the workplace.


Campus(es) for Module Delivery
The module will normally be offered on the following campuses / or by Distance/Online Learning: (Provided viable student numbers permit)
Paisley:Ayr:Dumfries:Lanarkshire:London:Distance/Online Learning:Other:
check mark

 

 

 

 

 

 

Term(s) for Module Delivery
(Provided viable student numbers permit).
Term 1

 

Term 2check markTerm 3

 

[Top of Page]


Learning Outcomes: (maximum of 5 statements)

On successful completion of this module the student will be able to:

L1. Use appropriate techniques to plan 2D animation action.

L2. Implement 2D animation, to a brief, demonstrating knowledge and understanding of the principles of animation

L3. Critique their own work with reference to the principles of animation.

Employability Skills and Personal Development Planning (PDP) Skills
SCQF Headings During completion of this module, there will be an opportunity to achieve core skills in:
Knowledge and Understanding (K and U) SCQF Level 7.

Students will build on knowledge and understanding of animation techniques in COMP07010 and will begin to develop core skills in character creation and animation.

Practice: Applied Knowledge and Understanding SCQF Level 7.

Students will apply the techniques discussed in lectures and lab sessions to their own animation and solve problems in timing and movement for animation.

Generic Cognitive skills SCQF Level 7.

Students will learn to breakdown and analyse movement for translation in to animated form.

Communication, ICT and Numeracy Skills SCQF Level 7.

Students will develop the numeric skills necessary to implement 2D animation techniques at a basic level. Students will be introduced to complex software used for the communication of information in 2D animated form.

Autonomy, Accountability and Working with others SCQF Level 7.

Students will be supervised during project work but will essentially work autonomously

Pre-requisites: Before undertaking this module the student should have undertaken the following:
Module Code:
Module Title:
Other:
Co-requisitesModule Code:
COMP07010
Module Title:
Introduction to Computer Animation

* Indicates that module descriptor is not published.

[Top of Page]


Learning and Teaching
The module will be delivered by means of lectures, tutorials and practical lab work aimed at developing the knowledge and skills required to confidently create simple 2D Animation.

The lectures will introduce and deliver the essential theory of the principles of animation. The Follow-on lab work will enable students to put into practice what they have learned. Practical work will be facilitated with the use of 2D animation software within the lab space.

Students will produce their own animations using thumbnails, exposure sheets, storyboards and specified animation software.

Learning Activities
During completion of this module, the learning activities undertaken to achieve the module learning outcomes are stated below:
Student Learning Hours
(Normally totalling 200 hours):
(Note: Learning hours include both contact hours and hours spent on other learning activities)
Lecture/Core Content Delivery8
Laboratory/Practical Demonstration/Workshop40
Asynchronous Class Activity40
Independent Study112
200 Hours Total

**Indicative Resources: (eg. Core text, journals, internet access)

The following materials form essential underpinning for the module content and ultimately for the learning outcomes:

Graphics Tablet (Drawing Tablet) or alternative peripheral device (E.g. Screen Tablet).

Other suitable reference/text book covering timing and techniques in traditional animation.

Access to appropriate 2D animation software which allows for traditional animation and audio

The following book is recommended aid to the module:
The Animators Survival Kit, by R. Williams, pub: Faber & Faber


(**N.B. Although reading lists should include current publications, students are advised (particularly for material marked with an asterisk*) to wait until the start of session for confirmation of the most up-to-date material)

Engagement Requirements

In line with the Academic Engagement Procedure, Students are defined as academically engaged if they are regularly engaged with timetabled teaching sessions, course-related learning resources including those in the Library and on the relevant learning platform, and complete assessments and submit these on time. Please refer to the Academic Engagement Procedure at the following link: Academic engagement procedure

[Top of Page]


Supplemental Information

Programme BoardComputing
Assessment Results (Pass/Fail) No
Subject PanelCreative Computing
ModeratorJohn McQuillan
External ExaminerS Kennedy-Parr
Accreditation DetailsN/A
Version Number

2.12

[Top of Page]


Assessment: (also refer to Assessment Outcomes Grids below)
Assignment 1 – Portfolio reel, documentation and critiques
Assignment 2 – Final animation and documentation
(N.B. (i) Assessment Outcomes Grids for the module (one for each component) can be found below which clearly demonstrate how the learning outcomes of the module will be assessed.
(ii) An indicative schedule listing approximate times within the academic calendar when assessment is likely to feature will be provided within the Student Handbook.)

Assessment Outcome Grids (Footnote A.)

Component 1
Assessment Type (Footnote B.) Learning Outcome (1) Learning Outcome (2) Learning Outcome (3) Weighting (%) of Assessment ElementTimetabled Contact Hours
Portfolio of practical workcheck markcheck markcheck mark1000
Combined Total For All Components100% 0 hours

Footnotes
A. Referred to within Assessment Section above
B. Identified in the Learning Outcome Section above

[Top of Page]

Note(s):
  1. More than one assessment method can be used to assess individual learning outcomes.
  2. Schools are responsible for determining student contact hours. Please refer to University Policy on contact hours (extract contained within section 10 of the Module Descriptor guidance note).
    This will normally be variable across Schools, dependent on Programmes &/or Professional requirements.

Equality and Diversity
The University policies on equality and diversity will apply to this module: the content and assessment are based on the ability to communicate in English but are otherwise culture-neutral.This module is almost entirely computer based and students must be proficient computer users within a windows, icons and mouse pointer environment with the use of suitable aids where required. When a student discloses additional support requirements an advisor will agree the appropriate adjustments to be made, consulting with the module coordinator if necessary.
UWS Equality and Diversity Policy
(N.B. Every effort will be made by the University to accommodate any equality and diversity issues brought to the attention of the School)

2014 University of the West of Scotland

University of the West of Scotland is a Registered Scottish Charity.

Charity number SC002520.