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Session: 2022/23

Last modified: 22/07/2022 10:44:10

Title of Module: Audio Signal Processing

Code: COMP09010 SCQF Level: 9
(Scottish Credit and Qualifications Framework)
Credit Points: 20 ECTS: 10
(European Credit Transfer Scheme)
School:School of Computing, Engineering and Physical Sciences
Module Co-ordinator:Robert  Goldie

Summary of Module

This module provides a deepening of the students' practical exposure and understanding of audio processing effects within audio and music technology.

Students will undertake the research and critical assessment of existing effects and use a visual programming language tool to develop a bespoke effect of their own design.

 

  • Introduce the concepts of visual processing languages for the development of audio effects

  • Develop a deeper understanding of common effects in use within the audio/music industry and expand upon them with additional features

  • Research and assess existing effects and their GUIs

  • This module embeds the key “I am UWS” graduate attributes and in particular: Critical Thinking, digital literacy, encourages autonomy and rewards creative innovation.


Module Delivery Method
Face-To-FaceBlendedFully OnlineHybridCHybridOWork-based Learning
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Face-To-Face
Term used to describe the traditional classroom environment where the students and the lecturer meet synchronously in the same room for the whole provision.

Blended
A mode of delivery of a module or a programme that involves online and face-to-face delivery of learning, teaching and assessment activities, student support and feedback. A programme may be considered “blended” if it includes a combination of face-to-face, online and blended modules. If an online programme has any compulsory face-to-face and campus elements it must be described as blended with clearly articulated delivery information to manage student expectations

Fully Online
Instruction that is solely delivered by web-based or internet-based technologies. This term is used to describe the previously used terms distance learning and e learning.

HybridC
Online with mandatory face-to-face learning on Campus

HybridO
Online with optional face-to-face learning on Campus

Work-based Learning
Learning activities where the main location for the learning experience is in the workplace.


Campus(es) for Module Delivery
The module will normally be offered on the following campuses / or by Distance/Online Learning: (Provided viable student numbers permit)
Paisley:Ayr:Dumfries:Lanarkshire:London:Distance/Online Learning:Other:
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Term(s) for Module Delivery
(Provided viable student numbers permit).
Term 1

 

Term 2check markTerm 3

 

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Learning Outcomes: (maximum of 5 statements)

On successful completion of this module the student will be able to:

L1. Demonstrate a critical understanding of the principal theories, concepts, and terminologies associated with effect design and audio signal processing.

L2. Apply knowledge, skills and understanding using a range of the principle professional skills, techniques and practices associated with audio effect design for sound-design processing

L3. Demonstrate some originality and creativity in the design and creation of an audio effect

L4. Undertake critical analysis, evaluation and synthesis of ideas and concepts within the area of audio effect software design

Employability Skills and Personal Development Planning (PDP) Skills
SCQF Headings During completion of this module, there will be an opportunity to achieve core skills in:
Knowledge and Understanding (K and U) SCQF Level 9.

Knowledge and understanding of techniques for representing, manipulating and analyzing audio signals and systems using personal computer hardware and software.

Practice: Applied Knowledge and Understanding SCQF Level 9.

Applying the above knowledge and understanding to the creation and testing of audio effect prototype plug in software using personal computer hardware and software.

Generic Cognitive skills SCQF Level 9.

Development of a reflective logical engineering approach to problem solving. Integrating relevant knowledge from a variety of sources.Consider usability in the organization of graphic components of a software interface.

Communication, ICT and Numeracy Skills SCQF Level 9.

Communicating effectively and appropriately in commercial style, numerate, written reports produced using standard office equipment and software

Autonomy, Accountability and Working with others SCQF Level 9.

Exercise autonomy and initiative in some activities at a professional level in practice or in a subject/discipline/sector.

Pre-requisites: Before undertaking this module the student should have undertaken the following:
Module Code:
COMP08064
Module Title:
Recording and Production 2
Other:Equivalent at appropriate Higher National level.
Co-requisitesModule Code:
Module Title:

* Indicates that module descriptor is not published.

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Learning and Teaching
The module will be delivered in a series of lectures, tutorials and practical lab work aimed at researching, designing, and creating an audio effect project.
Lecture material will discuss effect design, usage, development, and implementation.
Lab work will consist of developing a ‘toolbox’ of effect elements that can be repurposed and expanded upon by the student. Lab work is centred on completing the final product.
Research will be carried out within the field to create an understanding of current audio processors.
Feedback will be provided throughout the module on lab work and on the design and development of the final product.
Learning Activities
During completion of this module, the learning activities undertaken to achieve the module learning outcomes are stated below:
Student Learning Hours
(Normally totalling 200 hours):
(Note: Learning hours include both contact hours and hours spent on other learning activities)
Lecture/Core Content Delivery12
Tutorial/Synchronous Support Activity16
Laboratory/Practical Demonstration/Workshop20
Independent Study152
200 Hours Total

**Indicative Resources: (eg. Core text, journals, internet access)

The following materials form essential underpinning for the module content and ultimately for the learning outcomes:

Access to appropriate software packages and their Help documentation. Access to standard office word processing and spreadsheet packages.

Cipriani, A (2019) Electronic Music and Sound Design - Theory and Practice with Max 8 - Volume 1. 4th edn. Contemponet

Cipriani, A (2020) Electronic Music and Sound Design - Theory and Practice with Max 8 - Volume 2. 3rd edn. Contemponet

(**N.B. Although reading lists should include current publications, students are advised (particularly for material marked with an asterisk*) to wait until the start of session for confirmation of the most up-to-date material)

Engagement Requirements

In line with the Academic Engagement Procedure, Students are defined as academically engaged if they are regularly engaged with timetabled teaching sessions, course-related learning resources including those in the Library and on the relevant learning platform, and complete assessments and submit these on time. Please refer to the Academic Engagement Procedure at the following link: Academic engagement procedure

Where a module has Professional, Statutory or Regulatory Body requirements these will be listed here:
Students must complete the assessment milestones laid out in the handbook in respect of the submissions. Students must attend formal lecture sessions and separate tutorial-group sessions.

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Supplemental Information

Programme BoardComputing
Assessment Results (Pass/Fail) No
Subject PanelCreative Computing
ModeratorGraeme Truslove
External ExaminerJ Paterson
Accreditation DetailsThis module is accredited by JAMES as part of BSc (Hons) Music Technology.
Version Number

2.11

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Assessment: (also refer to Assessment Outcomes Grids below)
CW1 (25%): Research and critical analysis of a chosen effect field
CW2 (75%): Planning, design, and development of a complete audio effect and creation of a user-manual
(N.B. (i) Assessment Outcomes Grids for the module (one for each component) can be found below which clearly demonstrate how the learning outcomes of the module will be assessed.
(ii) An indicative schedule listing approximate times within the academic calendar when assessment is likely to feature will be provided within the Student Handbook.)

Assessment Outcome Grids (Footnote A.)

Component 1
Assessment Type (Footnote B.) Learning Outcome (1) Learning Outcome (2) Learning Outcome (3) Learning Outcome (4) Weighting (%) of Assessment ElementTimetabled Contact Hours
Essaycheck mark  check mark254

Component 2
Assessment Type (Footnote B.) Learning Outcome (1) Learning Outcome (2) Learning Outcome (3) Learning Outcome (4) Weighting (%) of Assessment ElementTimetabled Contact Hours
Portfolio of practical work check markcheck markcheck mark7540
Combined Total For All Components100% 44 hours

Footnotes
A. Referred to within Assessment Section above
B. Identified in the Learning Outcome Section above

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Note(s):
  1. More than one assessment method can be used to assess individual learning outcomes.
  2. Schools are responsible for determining student contact hours. Please refer to University Policy on contact hours (extract contained within section 10 of the Module Descriptor guidance note).
    This will normally be variable across Schools, dependent on Programmes &/or Professional requirements.

Equality and Diversity
This module is designed to provide equal opportunities for all students irrespective of their age, additional support needs, gender, sexual orientation, race, colour, nationality, ethnicity, religion, beliefs, or sexual orientation. Students may take differing viewpoints with respect to their cultural, religious or family backgrounds. Reasonable adjustments can be made if related issues arise.
UWS Equality and Diversity Policy
(N.B. Every effort will be made by the University to accommodate any equality and diversity issues brought to the attention of the School)

2014 University of the West of Scotland

University of the West of Scotland is a Registered Scottish Charity.

Charity number SC002520.