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Session: 2022/23
Last modified: 21/03/2022 15:25:25
Title of Module: Collaborative Project |
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Code: CMPG11003 |
SCQF Level: 11 (Scottish Credit and Qualifications Framework) |
Credit Points: 20 |
ECTS: 10 (European Credit Transfer Scheme) |
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School: | School of Business & Creative Industries |
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Module Co-ordinator: | Tony
Grace |
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Summary of Module |
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The Collaborative Project extends students’ abilities and participation in contemporary methods and practices associated with interdisciplinary creative industries practice and convergent production. Students with divergent backgrounds and skill sets will come together in small creative teams to develop and produce a collaborative project in which a range of ideas, experience and technologies converge, all within a matrix of interactivity. It is anticipated these Collaborative Projects will have an on-line output, whether through products devised for streaming, podcasting or interactive broadcast. However, an innovative spectrum of projects will be encouraged including digital film, elements of interactive performance, site specific installations, sonic, music, performance and innovative digital output. Students will gain detailed experience of developing new content in contemporary creative contexts and evaluate the benefits of a variety of production approaches and techniques. The module will address the interface between research and practice with students gaining solid experience of working in an interdisciplinary creative team.
- Student teams will develop a creative concept to a brief, underpinned by appropriate research and critical engagement. They will present their creative concepts to a project-commissioning panel including relevant industry professionals As well as documenting the pre-production work on the project, students will keep a dossier of evidence of project development and a final evaluative presentation and folio demonstrating an awareness of relevant contemporary debates and positioning the project within the contemporary cultural landscape.
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Module Delivery Method |
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Face-To-Face | Blended | Fully Online | HybridC | HybridO | Work-based Learning |
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Face-To-Face
Term used to describe the traditional classroom environment where the students and the lecturer meet synchronously in the same room for the whole provision.
Blended
A mode of delivery of a module or a programme that involves online and face-to-face delivery of learning, teaching and assessment activities, student support and feedback. A programme may be considered “blended” if it includes a combination of face-to-face, online and blended modules. If an online programme has any compulsory face-to-face and campus elements it must be described as blended with clearly articulated delivery information to manage student expectations
Fully Online
Instruction that is solely delivered by web-based or internet-based technologies. This term is used to describe the previously used terms distance learning and e learning.
HybridC
Online with mandatory face-to-face learning on Campus
HybridO
Online with optional face-to-face learning on Campus
Work-based Learning
Learning activities where the main location for the learning experience is in the workplace.
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Term(s) for Module Delivery |
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(Provided viable student numbers permit).
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Term 1 |  | Term 2 | | Term 3 | |
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Learning Outcomes: (maximum of 5 statements) |
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On successful completion of this module the student will be able to:
L1.
Demonstrate a critical understanding of the principal theories, concepts and principles underpinning creative media practice in the context of their own developing creative practice through research development and delivery of a Collaborative Creative Industries Project
L2.
Apply a significant range of specialised creative skills in the context of convergent and collaborative production at the forefront of creative industries practice
L3.
Exercise substantial autonomy and initiative in the course of a professional level collaborative creative media project and complex project management and appropriate creative engagement in the context of Collaborative Projects
L4.
Demonstrate advanced creative and critical engagement with the key concepts and issues informing contemporary creative media practice and associated creative areas and industrial contexts, much of which is informed by leading edge development |
Employability Skills and Personal Development Planning (PDP) Skills |
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SCQF Headings |
During completion of this module, there will be an opportunity to achieve
core skills in:
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Knowledge and Understanding (K and U) |
SCQF Level 11.
Demonstrate and/or work with: Knowledge that covers and integrates most if not all of the principal areas, features, boundaries, terminology and conventions of convergent production and practice. A critical understanding of the principal theories, concepts and principles underpinning creative media practice and production A critical understanding of a range of specialized theories, principles and concepts
Demonstrate extensive, detailed and critical knowledge and understanding in one or more specialisms, much of which is at or informed by developments at the forefront
Apply a critical awareness of current issues in creative media practice and associated production areas
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Practice: Applied Knowledge and Understanding |
SCQF Level 11.
Use a significant range of the principal skills, techniques, practices and/or materials which are associated with Creative Media Practice Use a range of specialised skills, techniques, practices and/or materials which are at the forefront or informed by forefront developments associated with creative media practice Demonstrate originality or creativity in the application of knowledge, understanding and/or practices associated with the production of creative media outputs Practice in a wide and often unpredictable variety of professional level contexts
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Generic Cognitive skills |
SCQF Level 11.
Apply critical analysis, evaluation and synthesis to issues which are at the forefront or informed by developments at the forefront of creative media practice and screen and broadcast industries
Identify, conceptualise and define new and abstract problems and issues in the context of a collaborative creative media project
Develop original and creative responses to problems and issues
Deal with complex issues and make informed judgements in situations in the absence of complete or consistent data/information Offer professional level insights, interpretations and solutions to problems and issues.
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Communication, ICT and Numeracy Skills |
SCQF Level 11.
Use a range of advanced and specialised skills relevant to creative media practice and screen and broadcast production – for example:
Communicate, using appropriate methods, to a range of audiences with different levels of knowledge/expertise
Communicate with peers, more senior colleagues and specialists
Use a wide range of software to support and enhance work at this level
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Autonomy, Accountability and Working with others |
SCQF Level 11.
Use a range of advanced and specialised skills relevant to creative media practice and screen and broadcast production – for example:
Communicate, using appropriate methods, to a range of audiences with different levels of knowledge/expertise
Communicate with peers, more senior colleagues and specialists
Use a wide range of software to support and enhance work at this level
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Pre-requisites: |
Before undertaking this module the student should have
undertaken the following:
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Module Code:
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Other: | |
Co-requisites | Module Code:
| Module Title:
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* Indicates that module descriptor is not published.
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Learning and Teaching |
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The modules will be delivered through lectures, small group tutorials and and interactive workshops utilising Aula as VLE. Students will engage in formative projects and then form a group to research , pitch and develop the final interdisciplinary collaborative project output. Your learning and teaching in Arts & Media aligns to principles set out in the UWS Curriculum Framework 2022. Module and programme design is therefore guided by a flexible, hybrid and student-centred approach. We design module assessments to be authentic both in terms of their academic rigour and relevance to the creative industries. The journey through your chosen programme of study is designed to be simple and coherent, developing a full range of academic, creative and conceptual skills required to develop exciting and sustainable careers in the creative industries. |
Learning Activities During completion of this module, the learning activities undertaken to
achieve the module learning outcomes are stated below:
| Student Learning Hours (Normally totalling 200 hours): (Note: Learning hours include both contact hours and hours spent on other learning activities) |
Lecture/Core Content Delivery | 10 |
Tutorial/Synchronous Support Activity | 10 |
Laboratory/Practical Demonstration/Workshop | 20 |
Asynchronous Class Activity | 80 |
Independent Study | 80 |
| 200
Hours Total
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**Indicative Resources: (eg. Core text, journals, internet
access)
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The following materials form essential underpinning for the module content
and ultimately for the learning outcomes:
Altido,W. (2017). Creative courage:levering imagination, collaboration, and innovation to create success beyond our wildest dreams. Hoboken: Wiley
Dowd, T. et al. (2013) Storytelling Across Worlds: Transmedia for Creatives and Producers. Abingdon:Oxon: Focal Press
Sennet, R. (2012) Together: The Rituals, Pleasures and Politics of Cooperation. London: Penguin
Syed,Matthew (2019) Rebel Ideas: the power of diverse thinking. London: John Murray Press
Tharp, T. (2013) The Collaborative Habit: life lessons for working together. New York: Simon and Schuster
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(**N.B. Although reading lists should include current publications,
students are advised (particularly for material marked with an asterisk*) to
wait until the start of session for confirmation of the most up-to-date
material)
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Engagement Requirements |
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In line with the Academic Engagement Procedure, Students are defined as academically engaged if they are regularly engaged with timetabled teaching sessions, course-related learning resources including those in the Library and on the relevant learning platform, and complete assessments and submit these on time. Please refer to the Academic Engagement Procedure at the following link: Academic engagement procedure
Where a module has Professional, Statutory or Regulatory Body requirements these will be listed here: Students are defined as academically engaged if they are regularly engaged with timetabled teaching sessions, course-related learning resources including those in the Library and on Aula, and complete assessments and submit these on time.
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Supplemental Information
Programme Board | Arts & Media |
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Assessment Results (Pass/Fail) |
No
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Subject Panel | Arts & Media |
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Moderator | Iain Taylor |
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External Examiner | TBC |
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Accreditation Details | |
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Version Number | 2.05 |
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Assessment: (also refer to Assessment Outcomes Grids below) |
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Pitch/Presentation - 10% |
Collaborative Project/Portfolio - 90% |
(N.B. (i) Assessment Outcomes Grids for the module
(one for each component) can be found below which clearly demonstrate how the learning outcomes of the module
will be assessed.
(ii) An indicative schedule listing approximate times
within the academic calendar when assessment is likely to feature will be
provided within the Student Handbook.)
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Assessment Outcome Grids (Footnote A.)
Footnotes
A. Referred to within Assessment Section above
B. Identified in the Learning Outcome Section above
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Note(s):
- More than one assessment method can be used to assess individual learning outcomes.
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Schools are responsible for determining student contact hours. Please refer to University Policy on contact hours (extract contained within section 10 of the Module Descriptor guidance note).
This will normally be variable across Schools, dependent on Programmes &/or Professional requirements.
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Equality and Diversity |
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Aligned with the overall commitment to equality and diversity stated in the Programme Specifications, the module supports equality of opportunity for students from all backgrounds and with different learning needs. Using Aula, learning materials will be presented electronically in formats that allow flexible access and manipulation of content. The module complies with University regulations and guidance on inclusive learning and teaching practice. Specialist assistive equipment, support provision and adjustment to assessment practice will be made in accordance with UWS policy and regulations. The University’s Equality, Diversity and Human Rights Policy can be accessed at the following link: http://www.uws.ac.uk/equality/
Our partners are fully committed to the principles and practice of inclusiveness and our modules are designed to be accessible to all. Where this module is delivered overseas, local equivalent support for students and appropriate legislation applies.
UWS Equality and Diversity Policy
https://www.uws.ac.uk/media/7187/uws-edihr-code-april-2021.pdf
UWS Equality and Diversity Policy |
(N.B. Every effort
will be made by the University to accommodate any equality and diversity issues
brought to the attention of the School)
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