The focus of this module is the creativity and innovation required by students to enhance their role and contribution to a modern innovative business sector.
More and more businesses are having to be creative in how they interact both internally with their employees and externally with their suppliers and customers. In addition, businesses are increasingly utilizing technology to help achieve their organizational goals.
With the development of new technologies, open sharing (Google), virtual environments, Augmented Reality, Cloud storage and the introduction of smartphones, tablets and handheld devices businesses, employees and consumers now access and use these technologies on a 24 hour basis, and this has changed how business practices operate.
To keep up with these developments, the 21st century business undergraduate should be able to integrate and manage this new technology into their working practices. This module goes some way towards achieving this integration.
This module will introduce the student to some of this technology, and how it can be utilized within a business sector. The students will be encouraged to be innovative and creative in its use by means of case studies, highlighting good practice amongst existing innovative organisations.
Finally, students will will develop their employability skills by using industry-standard project management software to plan, control and monitor their activities throughout the completion of this module.
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