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Session: 2022/23

Last modified: 21/03/2022 10:43:30

Title of Module: Audio for Film & Animation

Code: COMP10056 SCQF Level: 10
(Scottish Credit and Qualifications Framework)
Credit Points: 20 ECTS: 10
(European Credit Transfer Scheme)
School:School of Computing, Engineering and Physical Sciences
Module Co-ordinator:Dr. Graeme  Truslove

Summary of Module

 This modules aims to further enhance students awareness and abilities within the technical and creative aspects involved in the successful audio-post production project. Students will gain a further understanding of industry-standard requirements and expectations as well as developing a deeper appreciation of the role and effect of audio. This module will build upon and enhance technical, practical and creative skills acquired in previous modules in audio-post such as pre-planning, group-work, resource management, archiving, recording & processing foley, dialogue replacement, music manipulation, and mixing & post-production. The module output will be a professional-level audio-visual product that can be utilised in a PDP portfolio and personal showreel.

This module embeds the key “I am UWS” graduate attributes and in particular: Digitally Literate, Problem-solver, Autonomous, Effective communicator, Creative, Imaginative, Transformational, Emotionally-intelligent, Motivated.


Module Delivery Method
Face-To-FaceBlendedFully OnlineHybridCHybridOWork-based Learning
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Term used to describe the traditional classroom environment where the students and the lecturer meet synchronously in the same room for the whole provision.

A mode of delivery of a module or a programme that involves online and face-to-face delivery of learning, teaching and assessment activities, student support and feedback. A programme may be considered “blended” if it includes a combination of face-to-face, online and blended modules. If an online programme has any compulsory face-to-face and campus elements it must be described as blended with clearly articulated delivery information to manage student expectations

Fully Online
Instruction that is solely delivered by web-based or internet-based technologies. This term is used to describe the previously used terms distance learning and e learning.

Online with mandatory face-to-face learning on Campus

Online with optional face-to-face learning on Campus

Work-based Learning
Learning activities where the main location for the learning experience is in the workplace.

Campus(es) for Module Delivery
The module will normally be offered on the following campuses / or by Distance/Online Learning: (Provided viable student numbers permit)
Paisley:Ayr:Dumfries:Lanarkshire:London:Distance/Online Learning:Other:
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Term(s) for Module Delivery
(Provided viable student numbers permit).
Term 1check markTerm 2


Term 3


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Learning Outcomes: (maximum of 5 statements)

On successful completion of this module the student will be able to:

L1. Successfully implement industry standards regarding audio-post production mixing standards & delivery methods on a local and international level.

L2. Apply knowledge, skills and understanding in using a range of hardware and software to create a audio-post-production artefact to a professional level.

L3. Practise working in a post-production team in ways that show awareness of own and others’ roles and responsibilities

L4. Demonstrate some originality and creativity in the acquisition discipline-specific audio materials.

Employability Skills and Personal Development Planning (PDP) Skills
SCQF Headings During completion of this module, there will be an opportunity to achieve core skills in:
Knowledge and Understanding (K and U) SCQF Level 10.

Students will work with knowledge that covers and integrates most of the principal areas, features, boundaries, terminology and conventions of professional audio postproduction.

Practice: Applied Knowledge and Understanding SCQF Level 10.

Use a range of the principal skills, practices and/or materials associated with audio-postproduction.

Generic Cognitive skills SCQF Level 10.

Demonstrate some originality and creativity in dealing with professional level issues.
Critically identify, define, conceptualise, and analyse complex/professional level problems and issues

Communication, ICT and Numeracy Skills SCQF Level 10.

Use a wide range of routine skills and some advanced and specialised skills in support of established practices in a subject/discipline by using a wide range of software enhance work at this level.

Autonomy, Accountability and Working with others SCQF Level 10.

Exercise autonomy and initiative in professional/equivalent activities. Take significant responsibility for the work of others and for a range of resources.

Pre-requisites: Before undertaking this module the student should have undertaken the following:
Module Code:
Module Title:
Audio Visual Integration
Co-requisitesModule Code:
Module Title:

* Indicates that module descriptor is not published.

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Learning and Teaching
Teaching and learning will focus on the following: professional standards and practices in audio-post; job roles within the industry; project management; foley recording and processing techniques; contextual music mixing in post; dialogue and ADR; mixing for post. Lab exercises will be utilised to provide feedback informally prior to beginning the main project.
Learning Activities
During completion of this module, the learning activities undertaken to achieve the module learning outcomes are stated below:
Student Learning Hours
(Normally totalling 200 hours):
(Note: Learning hours include both contact hours and hours spent on other learning activities)
Lecture/Core Content Delivery16
Tutorial/Synchronous Support Activity16
Laboratory/Practical Demonstration/Workshop16
Personal Development Plan0
Independent Study152
200 Hours Total

**Indicative Resources: (eg. Core text, journals, internet access)

The following materials form essential underpinning for the module content and ultimately for the learning outcomes:

Rose, Jay (Latest Edition) - Audio Postproduction for Film & Video: Focal Press

Holman, Tomlinson (Latest Edition) - 5.1 Up & Running: Focal Press

Various - Soundscape (The School of Sound Lectures 1998-2001: The School of Sound London

Viers, Ric (Latest Edition) - The Sound Effects Bible: Michael Wiese Productions

Yewdall, David Lewis (3rd Edition) - Practical Art of Motion Picture Sound: Focal Press

Chion, M. 1994  “Audio-Vision : Sound on Screen” (Trans. Claudia Gorbman) Columbia University Press

(**N.B. Although reading lists should include current publications, students are advised (particularly for material marked with an asterisk*) to wait until the start of session for confirmation of the most up-to-date material)

Engagement Requirements

In line with the Academic Engagement Procedure, Students are defined as academically engaged if they are regularly engaged with timetabled teaching sessions, course-related learning resources including those in the Library and on the relevant learning platform, and complete assessments and submit these on time. Please refer to the Academic Engagement Procedure at the following link: Academic engagement procedure

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Supplemental Information

Programme BoardComputing
Assessment Results (Pass/Fail) No
Subject PanelCreative Computing
ModeratorRobert Goldie
External ExaminerJ Paterson
Accreditation DetailsThis module is accredited by JAMES as part of BSc (Hons) Music Technology.
Version Number


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Assessment: (also refer to Assessment Outcomes Grids below)
Students will submit a single coursework comprising a practical audio-post artefact and accompanying documentation.
(N.B. (i) Assessment Outcomes Grids for the module (one for each component) can be found below which clearly demonstrate how the learning outcomes of the module will be assessed.
(ii) An indicative schedule listing approximate times within the academic calendar when assessment is likely to feature will be provided within the Student Handbook.)

Assessment Outcome Grids (Footnote A.)

Component 1
Assessment Type (Footnote B.) Learning Outcome (1) Learning Outcome (2) Learning Outcome (3) Learning Outcome (4) Weighting (%) of Assessment ElementTimetabled Contact Hours
Creative output/ Audiotapes/ Videotapes/ Games/ Simulationscheck markcheck markcheck markcheck mark1000
Combined Total For All Components100% 0 hours

A. Referred to within Assessment Section above
B. Identified in the Learning Outcome Section above

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  1. More than one assessment method can be used to assess individual learning outcomes.
  2. Schools are responsible for determining student contact hours. Please refer to University Policy on contact hours (extract contained within section 10 of the Module Descriptor guidance note).
    This will normally be variable across Schools, dependent on Programmes &/or Professional requirements.

Equality and Diversity
This module is designed to provide equal opportunities for all students irrespective of their age, additional support requirements, gender, sexual orientation, race, colour, nationality, ethnicity, religion, beliefs, or sexual orientation. Students may take differing viewpoints with respect to their cultural, religious or family backgrounds. Reasonable adjustments can be made if related issues arise.
UWS Equality and Diversity Policy
(N.B. Every effort will be made by the University to accommodate any equality and diversity issues brought to the attention of the School)

2014 University of the West of Scotland

University of the West of Scotland is a Registered Scottish Charity.

Charity number SC002520.