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Session: 2022/23

Last modified: 21/07/2022 16:28:02

Title of Module: Professional Portfolio Production

Code: COMP10067 SCQF Level: 10
(Scottish Credit and Qualifications Framework)
Credit Points: 20 ECTS: 10
(European Credit Transfer Scheme)
School:School of Computing, Engineering and Physical Sciences
Module Co-ordinator:Mark  Carey

Summary of Module

The module is aimed at those studying within creative technologies who require a substantial portfolio for employment. You will be encouraged to build your professional skills, with notable emphasis on soft skills development. This will include pitching ideas and also promoting yourself to your peers and potential employers. 

You will be required to create a package that promotes you and your work. This will include creating an online presence and the compilation and editing of a suitable showreel and other portfolio material. The showreel will be the culmination of your work attained during your studies at University, combined with material you have generated independent of study. 

You will be expected to present your portfolio to your peers. This will include a description of who you are, what your skills, abilities and interests are, presentation of your showreel, and evidence of your online presence. 

You will undertake practical work in organising your digital assets, as well as group/peer review of individual work. You will be given critical feedback on your portfolio and presentation, and how you need to develop. Feedback will form part of your continuous assessment, and will allow you to develop your portfolio and presentation skills for the final assessment.

You will further develop skills in critical self evaluation and reflection to identify proficiencies and deficiences in your abilities. You should be aiming to develop your cultural awareness, self confidence and communication skills to enable you to present yourself effectively to potential employers and your peers.

  • To provide the student with a set of assets useful in helping them gain employment in the field of games or animation.

  • To raise awareness of graduate skill sets.

  • To raise awareness of opportunities for graduates outside of the field of study, including graduate vacancies, entreprenurial opportunities, post graduate study.

  • To develop employable skills including, but not limited to, CV and cover letter writing, interviewing, showreel and online material generation, funding applications, freelancing.

  • This module embeds the key “I am UWS” graduate attributes and in particular: Academic Universal Analytical Work Ready Digitally Literate Personal Universal Culturally aware Work Ready Effective communicator Motivated Successful Creative Imaginative Resilient Professional Universal Collaborative Research-minded Socially responsible Work Ready Enterprising Ambitious

Module Delivery Method
Face-To-FaceBlendedFully OnlineHybridCHybridOWork-based Learning
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Term used to describe the traditional classroom environment where the students and the lecturer meet synchronously in the same room for the whole provision.

A mode of delivery of a module or a programme that involves online and face-to-face delivery of learning, teaching and assessment activities, student support and feedback. A programme may be considered “blended” if it includes a combination of face-to-face, online and blended modules. If an online programme has any compulsory face-to-face and campus elements it must be described as blended with clearly articulated delivery information to manage student expectations

Fully Online
Instruction that is solely delivered by web-based or internet-based technologies. This term is used to describe the previously used terms distance learning and e learning.

Online with mandatory face-to-face learning on Campus

Online with optional face-to-face learning on Campus

Work-based Learning
Learning activities where the main location for the learning experience is in the workplace.

Campus(es) for Module Delivery
The module will normally be offered on the following campuses / or by Distance/Online Learning: (Provided viable student numbers permit)
Paisley:Ayr:Dumfries:Lanarkshire:London:Distance/Online Learning:Other:
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Term(s) for Module Delivery
(Provided viable student numbers permit).
Term 1


Term 2check markTerm 3


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Learning Outcomes: (maximum of 5 statements)

On successful completion of this module the student will be able to:

L1. Develop and present a personal portfolio that promotes the student and their work.

L2. Undertake self and peer critical evaluation of practical outputs with reference to the creative industries in general.

L3. Demonstrate knowledge relating to a relevant chosen topic in the student's subject area.

Employability Skills and Personal Development Planning (PDP) Skills
SCQF Headings During completion of this module, there will be an opportunity to achieve core skills in:
Knowledge and Understanding (K and U) SCQF Level 10.

Students will demonstrate an in-depth knowledge of a topic related to their chosen discipline. This could reflect their specialism in their field of study, and should be an area within which they have a genuine interest.
Students must also show that they understand the importance of how and why they must present their work and themselves.
Students must also demonstrate knowledge of their industry and its expectations of them.

Practice: Applied Knowledge and Understanding SCQF Level 10.

Students will demonstrate that they have understood expectations that industry has of them. This will be shown in the way their output is pitched and the ability to talk confidently in regard to their own abilities. This will be both on a personal level and also through the content of a portfolio.
They must be able to apply themselves verbally, through the written word, and illustratively through moving and still images.

Generic Cognitive skills SCQF Level 10.

Students will be able to offer professional insight into their chosen field. They will be able to interpret information pertaining to the creative technologies and apply it in solution to their own output. In doing so the student will also be able to demonstrate originality and creativity relating professionalism and presentation.

Communication, ICT and Numeracy Skills SCQF Level 10.

Students will be expected to communicate throughout the module on a variety of levels. This will include to small peer groups, one on one with the lecturing team, and on mass to the overall cohort. It may also include talking to invited speakers who will critique the work of the student, to which they will be expected to provide a response in return.
All students will be required to make use of ICT equipment to establish an online portfolio which promotes the individual and their work. As part of this remit, students will also be expected to bring together their practical work and edit a showreel together.

Autonomy, Accountability and Working with others SCQF Level 10.

Students will be expected to work autonomously to achieve the necessary outcomes of the module. They will be accountable for their own work and successful participation in the class activities. This will demonstrate practices that show an awareness of both the students output and that of peers and other professionals.
In working with other people, students will bring change to their portfolio through discussion and feedback. The student will identify the role that they must also play in contributing to such change and development.

Pre-requisites: Before undertaking this module the student should have undertaken the following:
Module Code:
Module Title:
Animation Project
Games Project: Creating Game *
Other:Students are required to have completed one of the stated pre-requisites. Direct entrants must satisfy the requirements for undertaking the module based on their previous studies and qualifications.
Co-requisitesModule Code:
Module Title:

* Indicates that module descriptor is not published.

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Learning and Teaching
The module will be delivered by means of lectures, workshops and peer review discussion groups. Students undertake exercises in pitches, showreel and portfolio development, CV writing and job applications and entrepreneurial skills.

Students will be encouraged to regularly participate in peer discussion, which will include discussion of student ability and how this is portrayed to peers, colleagues and contacts.

Students create an online portfolio which provides detail of the person, their work and their interests in the field of creative technologies.

The nature of classes are such that student interaction and participation in activities are key to the success of learning and development in this module.
Learning Activities
During completion of this module, the learning activities undertaken to achieve the module learning outcomes are stated below:
Student Learning Hours
(Normally totalling 200 hours):
(Note: Learning hours include both contact hours and hours spent on other learning activities)
Lecture/Core Content Delivery10
Tutorial/Synchronous Support Activity38
Independent Study152
200 Hours Total

**Indicative Resources: (eg. Core text, journals, internet access)

The following materials form essential underpinning for the module content and ultimately for the learning outcomes:

Students will require access to computing facilities and some specialist software tools.

Library resources and those of the employability centre will be important in regard to the development of a personal portfolio focussed towards attracting the attention of potential employers.

Dolowicz, J. Creating your first ever CV in seven easy steps: how to builod a winning skills-based CV for the very first time. Oxford: How to Books.

Raugust, K. The animation business handbook. St. Martin's press.

(**N.B. Although reading lists should include current publications, students are advised (particularly for material marked with an asterisk*) to wait until the start of session for confirmation of the most up-to-date material)

Engagement Requirements

In line with the Academic Engagement Procedure, Students are defined as academically engaged if they are regularly engaged with timetabled teaching sessions, course-related learning resources including those in the Library and on the relevant learning platform, and complete assessments and submit these on time. Please refer to the Academic Engagement Procedure at the following link: Academic engagement procedure

Where a module has Professional, Statutory or Regulatory Body requirements these will be listed here:
Students should regularly attend timetabled sessions. They will also be expected to participate in class activities. Students must also attempt assessment work, though where extenuating circumstances prevent this occurring, demonstrable communication with the teaching team should be evidenced as a marker of suitable engagement.

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Supplemental Information

Programme BoardComputing
Assessment Results (Pass/Fail) No
Subject PanelCreative Computing
ModeratorJohn McQuillan
External ExaminerS Kennedy-Parr
Accreditation Details
Version Number


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Assessment: (also refer to Assessment Outcomes Grids below)
The module is assessed through coursework, which is worth 100% of the overall module mark.

Summative assessment:

CV writing, covering letters, job application.

Portfolio, comprising of showreel, web site and video critique. Students also deliver and elevator pitch about themselves and their skills.

Formative Assessment:
In class work with careers service around CV writing and job application. This includes practical example.
Students also experience mock interviews, taking roles of both interviewee and interviewer.
Mock pitches are delivered across the course of the module building towards summative assessment.
Feedback given in lab sessions on development of portfolio work.
(N.B. (i) Assessment Outcomes Grids for the module (one for each component) can be found below which clearly demonstrate how the learning outcomes of the module will be assessed.
(ii) An indicative schedule listing approximate times within the academic calendar when assessment is likely to feature will be provided within the Student Handbook.)

Assessment Outcome Grids (Footnote A.)

Component 1
Assessment Type (Footnote B.) Learning Outcome (1) Learning Outcome (2) Learning Outcome (3) Weighting (%) of Assessment ElementTimetabled Contact Hours
Portfolio of written work  check mark4080
Review/ Article/ Critique/ Papercheck markcheck markcheck mark1224
Creative output/ Audiotapes/ Videotapes/ Games/ Simulationscheck mark  1836
Portfolio of practical workcheck mark  2142
Presentation check markcheck mark918
Combined Total For All Components100% 200 hours

A. Referred to within Assessment Section above
B. Identified in the Learning Outcome Section above

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  1. More than one assessment method can be used to assess individual learning outcomes.
  2. Schools are responsible for determining student contact hours. Please refer to University Policy on contact hours (extract contained within section 10 of the Module Descriptor guidance note).
    This will normally be variable across Schools, dependent on Programmes &/or Professional requirements.

Equality and Diversity
The University policies on equality and diversity will apply to this module: the content and assessment are based on the ability to communicate in English but are otherwise culture-neutral.

This module may require the use of computer based systems. Students must be proficient computer users within a windows, icons and mouse pointer environment with the use of suitable aids where required.

When a student discloses a disability an Enabling Support co-ordinator will agree the appropriate adjustments to be made, consulting with the module coordinator if necessary.
UWS Equality and Diversity Policy
(N.B. Every effort will be made by the University to accommodate any equality and diversity issues brought to the attention of the School)

2014 University of the West of Scotland

University of the West of Scotland is a Registered Scottish Charity.

Charity number SC002520.