The following materials form essential underpinning for the module content
and ultimately for the learning outcomes:
The core text book for the module is: Davies, R. and Sigthorsson, G. (2013), Introducing the Creative Industries: From Theory to Practice. SAGE Publications Ltd.
The following books are useful supplementary reading materials for the module: Brown, J. (2016), How To Become A Game Designer 2017 - The Ultimate guide to breaking into the Game Industry: Games Tester, Game Artist, Game Programmer, Game Writer... and Game Developer Jobs. How2become.
Hartley, J., Potts, J., Cunningham, S., Flew, T., Keane, M. and Banks, J. (2012), Key Concepts in the Creative Industries. London: SAGE Publications Ltd.
Kizza, J.M. (2013), 5th ed. Ethical and social issues in the information age. London: Springer.
Kitchen, T. and Tashmeem, M. (2013), Profitable Social Media Marketing: How to Grow Your Business Using Facebook, Twitter, Google+, LinkedIn and More. CreateSpace Independent Publishing Platform.
Ruggill, J., McAllister, K. and Nichols, R. (2016). Inside the Video Game Industry: Game Developers Talk About the Business of Play. Routledge.
Schaefer, M.W. (2014), Social Media Explained: Untangling the World's Most Misunderstood Business Trend. Mark W. Schaefer.
Scotland, D. (2015), The Digital Artist's Portfolio and Demo Reel Guide: Inside Knowledge For Landing Your Dream Job In The Digital Art, Animation, CG, Motion-Graphics & VFX Industries. Dave Scotland.
Successful Freelancing for Web Designers: the best of Smashing magazine. (2011), Chichester: John Wiley & Sons.
Tavani, H.T. (2011), 2nd ed. Ethics and technology: controversies, questions, and strategies for ethical computing. Hoboken, N.J.: Wiley.
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