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Session: 2022/23

Last modified: 21/07/2022 16:28:47

Title of Module: Advanced Topics in Animation

Code: COMP10072 SCQF Level: 10
(Scottish Credit and Qualifications Framework)
Credit Points: 20 ECTS: 10
(European Credit Transfer Scheme)
School:School of Computing, Engineering and Physical Sciences
Module Co-ordinator:Peter  Satera

Summary of Module

This is a module in the Computer Animation Arts programme.  This module will focus on advanced topics in modelling, character animation, texturing, rendering and other areas of animation production.  The emphasis will be placed on exploring contemporary and future trends in industry production approaches and techniques, and software integration.

Students will focus in an area of specialism which requires their attention due to relevancy within their personal studies and career choice.  The module focuses on the students ability to apply self-directed learning (SDL) on a topic of choice, displaying a grasp of research and application of practical use.

  • This module embeds the key “I am UWS” graduate attributes and in particular: ACADEMIC: -Universal -Analytical -Work Ready -Knowledgeable -Digitally Literate SUCCESSFUL: -Autonomous -Incisive PERSONAL: -Work Ready -Effective communicator -Motivated -Successful -Creative -Imaginative PROFESSIONAL: -Universal -Work Ready -Ambitious -Successful -Driven -Transformational


Module Delivery Method
Face-To-FaceBlendedFully OnlineHybridCHybridOWork-based Learning
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Face-To-Face
Term used to describe the traditional classroom environment where the students and the lecturer meet synchronously in the same room for the whole provision.

Blended
A mode of delivery of a module or a programme that involves online and face-to-face delivery of learning, teaching and assessment activities, student support and feedback. A programme may be considered “blended” if it includes a combination of face-to-face, online and blended modules. If an online programme has any compulsory face-to-face and campus elements it must be described as blended with clearly articulated delivery information to manage student expectations

Fully Online
Instruction that is solely delivered by web-based or internet-based technologies. This term is used to describe the previously used terms distance learning and e learning.

HybridC
Online with mandatory face-to-face learning on Campus

HybridO
Online with optional face-to-face learning on Campus

Work-based Learning
Learning activities where the main location for the learning experience is in the workplace.


Campus(es) for Module Delivery
The module will normally be offered on the following campuses / or by Distance/Online Learning: (Provided viable student numbers permit)
Paisley:Ayr:Dumfries:Lanarkshire:London:Distance/Online Learning:Other:
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Term(s) for Module Delivery
(Provided viable student numbers permit).
Term 1check markTerm 2

 

Term 3

 

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Learning Outcomes: (maximum of 5 statements)

On successful completion of this module the student will be able to:

L1. Portray a clear evaluation and comprehension of a specialism within the animation industry

L2. Demonstrate an ability to integrate a core specialism with contemporary industry practice/production pipeline.

L3. Produce evidence of advanced knowledge of a relevant specialist area/discipline within the field of computer animation.

Employability Skills and Personal Development Planning (PDP) Skills
SCQF Headings During completion of this module, there will be an opportunity to achieve core skills in:
Knowledge and Understanding (K and U) SCQF Level 10.

The integration of existing knowledge and evidence of specialist knowledge in a animation specialisms.

In depth research methodologies that is applicable to the students discipline and focus.

Practice: Applied Knowledge and Understanding SCQF Level 10.

Applying existing understanding and techniques to support a basis for advanced skills investigation within the student’s area of focus.

Execute exploration through defined research which applies to the development of the project within the specialism.

Generic Cognitive skills SCQF Level 10.

Analysis to overcome difficult production problems within complex topics. Students will also have to critically review the isolated industry subject and provide solutions where explored issues were accomplished.

Communication, ICT and Numeracy Skills SCQF Level 10.

SCQF Level 10.
Advancing with the use of specialised computer software. Students will build expert skills in aim to produce best established practices within animation and current technologies.

Autonomy, Accountability and Working with others SCQF Level 10.

To work autonomously and research resources with aim to show awareness of roles and responsibilities within the pipeline. Students will have the opportunity to discuss and present their chosen specialism with their peers.

In additional project and documented specialism will be under the guidance of the lecturer.

Pre-requisites: Before undertaking this module the student should have undertaken the following:
Module Code:
COMP09027
COMP09100
COMP09094
Module Title:
3D Asset Production 2
Advanced Texturing, Lighting and Rendering
Animation Project (30 credits) *
Other:
Co-requisitesModule Code:
Module Title:

* Indicates that module descriptor is not published.

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Learning and Teaching
The module will be delivered by lectures, tutorials and practical lab work. A number of specialist topics will be covered and students will be expected to demonstrate some knowledge of each area, while specialising in one area.

Lectures will include advanced topics within the production areas as well as technical.

Students will be expected to choose a specialist subject of research and present their topic adhering to a brief. Students will also be required to produce practical examples of that subject and create accompanying documentation which evaluates methodology and theory of the production process.
Learning Activities
During completion of this module, the learning activities undertaken to achieve the module learning outcomes are stated below:
Student Learning Hours
(Normally totalling 200 hours):
(Note: Learning hours include both contact hours and hours spent on other learning activities)
Lecture/Core Content Delivery8
Laboratory/Practical Demonstration/Workshop40
Independent Study152
200 Hours Total

**Indicative Resources: (eg. Core text, journals, internet access)

The following materials form essential underpinning for the module content and ultimately for the learning outcomes:

Suitable reference book and online resources which show practical techniques within the specialist area.

(**N.B. Although reading lists should include current publications, students are advised (particularly for material marked with an asterisk*) to wait until the start of session for confirmation of the most up-to-date material)

Engagement Requirements

In line with the Academic Engagement Procedure, Students are defined as academically engaged if they are regularly engaged with timetabled teaching sessions, course-related learning resources including those in the Library and on the relevant learning platform, and complete assessments and submit these on time. Please refer to the Academic Engagement Procedure at the following link: Academic engagement procedure

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Supplemental Information

Programme BoardComputing
Assessment Results (Pass/Fail) No
Subject PanelCreative Computing
ModeratorPatrick Walder
External ExaminerS Kennedy-Parr
Accreditation Details
Version Number

1.07

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Assessment: (also refer to Assessment Outcomes Grids below)
This module has a single, continuous, assessment Within this category students will submit two subcomponents.

Subcomponent 1: Carry out research into an advanced topic and formally present written documentation showing knowledge within the specialism.
Subcomponent 2: Practically produce a series of trials which represent the fulfillment of the specialism which has been learned.
(N.B. (i) Assessment Outcomes Grids for the module (one for each component) can be found below which clearly demonstrate how the learning outcomes of the module will be assessed.
(ii) An indicative schedule listing approximate times within the academic calendar when assessment is likely to feature will be provided within the Student Handbook.)

Assessment Outcome Grids (Footnote A.)

Component 1
Assessment Type (Footnote B.) Learning Outcome (1) Learning Outcome (2) Learning Outcome (3) Weighting (%) of Assessment ElementTimetabled Contact Hours
Portfolio of written workcheck mark  300
Portfolio of practical work check markcheck mark700
Combined Total For All Components100% 0 hours

Footnotes
A. Referred to within Assessment Section above
B. Identified in the Learning Outcome Section above

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Note(s):
  1. More than one assessment method can be used to assess individual learning outcomes.
  2. Schools are responsible for determining student contact hours. Please refer to University Policy on contact hours (extract contained within section 10 of the Module Descriptor guidance note).
    This will normally be variable across Schools, dependent on Programmes &/or Professional requirements.

Equality and Diversity
Students will work within a computer lab environment and will require specialist equipment for access if necessary.
UWS Equality and Diversity Policy
(N.B. Every effort will be made by the University to accommodate any equality and diversity issues brought to the attention of the School)

2014 University of the West of Scotland

University of the West of Scotland is a Registered Scottish Charity.

Charity number SC002520.