The following materials form essential underpinning for the module content
and ultimately for the learning outcomes:
Chandler, H. M. (2014), The Game Production Handbook. 3rd ed. Burlington, Mass: Jones & Bartlett Learning.
Gregory, J. (2014), Game Engine Architecture. 2nd ed. London: CRC Press.
Hill-Whittall, R. (2015), The Indie Game Developer Handbook. Focal Press.
Hocking, J. (2015), Unity in action: multiplatform game development in C#. Shelter Island, N.Y: Manning Publications.
Johnson, M. and Henley, J.A. (2015), Learning 2D game development with Unity: a hands-on guide to game creation. Upper Saddle River, N.J: Harlow: Addison-Wesley.
Kremers, R. (2010), Level Design: Concept, Theory, & Practice. Mass: A K Peters, Ltd.
Lavieri, E. (2015), Getting started with Unity 5: leverage the power of Unity 5 to create amazing 3D games. Birmingham: Packt Publishing.
Rogers, S. (2014), Level up!: the guide to great video game design. 2nd ed. Chichester: Wiley.
Schell, J. (2015), The art of game design: a book of lenses. Boca Raton: London: CRC Press.
Solarski, C. (2012), Drawing basics and video game art: classic to cutting-edge art techniques for winning video game design. New York, N.Y.: Watson-Guptill.
Thorn, A. (2015), Practical game development with Unity and Blender. Boston, Mass: Cengage Learning PTR.
Totten, C. (2012), Game character creation with Blender and Unity. Indianapolis, Ind.: Wiley.
|