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Session: 2022/23

Last modified: 07/03/2022 16:50:23

Title of Module: Creative Portfolio

Code: CMPG11013 SCQF Level: 11
(Scottish Credit and Qualifications Framework)
Credit Points: 20 ECTS: 10
(European Credit Transfer Scheme)
School:School of Business & Creative Industries
Module Co-ordinator:Tony  Grace

Summary of Module

Creative Portfolio allows students to explore their chosen creative practice areas; developing their individual creative identity as a practitioner, while consolidating the creative and technical skill areas they will require in the context of the production of relevant creative projects  and other relevant creative media outputs.

There will be key skills development workshops in areas such as:

  • Idea to pitch: concept development, writing proposals & treatments
  • digital cinematography;
  • location sound;
  • production management/co-ordination;
  • Screenwriting
  • Creative Writing
  • motion graphics
  • post-production

Students will undertake a skills audit and work with small teams on creative projects and with personal tutors and industry mentors to develop a creative portfolio  tailored to their needs.  These skills will be deployed in projects related to intensive workshops in relevant areas (these areas can be adjusted to suit the requirements of the cohort).   Students  will also attend intensive CPD workshops in specific areas of professional and creative practice associated with the creative industries, for example:

Phase 1:  Documentary Practice  - 5-8 minute project; Screenwriting  - 10-15 minute script; Artists Moving Image  -  15 minute max

Phase 2:  Digital Filmmaking -  3-5 minute; Sound Art –environment soundscape; Creative Writing  - short story, poetry or play.

These project activities will allow students to gain a experience of production roles which will be built into their creative portfolio. 

  • Creative Identity

  • Creative Skills

  • Technical and creative development

  • CPD workshops in relevant skill areas

  • Project portfolio

Module Delivery Method
Face-To-FaceBlendedFully OnlineHybridCHybridOWork-based Learning
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Term used to describe the traditional classroom environment where the students and the lecturer meet synchronously in the same room for the whole provision.

A mode of delivery of a module or a programme that involves online and face-to-face delivery of learning, teaching and assessment activities, student support and feedback. A programme may be considered “blended” if it includes a combination of face-to-face, online and blended modules. If an online programme has any compulsory face-to-face and campus elements it must be described as blended with clearly articulated delivery information to manage student expectations

Fully Online
Instruction that is solely delivered by web-based or internet-based technologies. This term is used to describe the previously used terms distance learning and e learning.

Online with mandatory face-to-face learning on Campus

Online with optional face-to-face learning on Campus

Work-based Learning
Learning activities where the main location for the learning experience is in the workplace.

Campus(es) for Module Delivery
The module will normally be offered on the following campuses / or by Distance/Online Learning: (Provided viable student numbers permit)
Paisley:Ayr:Dumfries:Lanarkshire:London:Distance/Online Learning:Other:


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Term(s) for Module Delivery
(Provided viable student numbers permit).
Term 1check markTerm 2


Term 3


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Learning Outcomes: (maximum of 5 statements)

On successful completion of this module the student will be able to:

L1. Explore their own creative practice and creative identity and provide evidence of development in a portfolio.

L2. Extend and apply a significant range of advanced creative skills in creative industries practice – developing and drawing on craft and technical skills to produce for example , scripts and production outputs and documentation.

L3. In a project apply a significant range of the principal skills, techniques, practices and/or materials associated with professional practice in a given area of creative media practice and the creative industries.

Employability Skills and Personal Development Planning (PDP) Skills
SCQF Headings During completion of this module, there will be an opportunity to achieve core skills in:
Knowledge and Understanding (K and U) SCQF Level 11.

Students will demonstrate and/or work with;

Knowledge that covers and integrates most if not all of the principal areas, features, boundaries, terminology and conventions of creative media practice.

Extensive, detailed and critical knowledge and understanding in one or more creative media practice specialisms, much of which is at or informed by developments at the forefront of creative media practice including multi-platform delivery.

Practice: Applied Knowledge and Understanding SCQF Level 11.

Students will gain experience of the following areas relevant to Creative Media Practice;

The use and application of a significant range of the principal skills, techniques, practices and/or materials which are associated with developing and working on creative media projects and functioning as a practitioner.

The use of a range of specialised skills, techniques, practices and/or materials which are at the forefront or
informed by forefront developments in screen and broadcast industries and associated creative media practice.

Generic Cognitive skills SCQF Level 11.

In the course of the development of their practice and work on Creative Media Projects and the assignments associated with the module students will;

Develop original and creative responses to a range of problems and issues arising in the course of carrying out the functions of a creative practitioner and dealing with complex issues arising from the development of their practice and from working on projects with peers, making informed judgements in professional level situations in the absence of complete or consistent data/information.

Communication, ICT and Numeracy Skills SCQF Level 11.

Use a range of advanced and specialised skills relevant to creative media practice – for example;

Communicate, using appropriate methods, to a range of audiences such as a specialist of creative media professionals and academic staff commissioning panel and a production team of peers with different levels of knowledge/expertise.

Use a wide range of software such as Adobe Creative Cloud to support and enhance work at this

Autonomy, Accountability and Working with others SCQF Level 11.

Participating in the module , in workshops and project exercises and assignments will require students to;

Exercise substantial autonomy and initiative in the course of professional and equivalent creative media activities.

Take responsibility for their own work and for a significant range of equipment and resources while working and developing their creative media practice in ways which draw on critical reflection on own and others’ roles and responsibilities.

Pre-requisites: Before undertaking this module the student should have undertaken the following:
Module Code:
Module Title:
Co-requisitesModule Code:
Module Title:

* Indicates that module descriptor is not published.

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Learning and Teaching
Learning and Teaching will incorporate a range of delivery methods including lectures, tutorials and specialist workshops – students will attend a selection of intensive course and focus on developing their creative portfolio – generally across two or more focused creative areas. Inquiry based learning lies at the heart of this module and alongside the core class activities and master class inputs students will undertake a negotiated programme of personal development pushing their creative skill set forward and building on experience gained in individual and collaborative
creative projects.
Learning Activities
During completion of this module, the learning activities undertaken to achieve the module learning outcomes are stated below:
Student Learning Hours
(Normally totalling 200 hours):
(Note: Learning hours include both contact hours and hours spent on other learning activities)
Lecture/Core Content Delivery12
Tutorial/Synchronous Support Activity12
Laboratory/Practical Demonstration/Workshop24
Independent Study152
200 Hours Total

**Indicative Resources: (eg. Core text, journals, internet access)

The following materials form essential underpinning for the module content and ultimately for the learning outcomes:

Bernard, S.C. (2016) Documentary storytelling: creative nonfiction on screen. 2nd ed. Abingdon: Focal

Billinge, S. 92017) The practical guide to documenary editing: techniques for tv and film. Abingdon: Focal Press

Brown, B. (2016) Cinematography: theory and practice: image making for cinematographers and directors.
2nd ed. Abingdon: Routledge.

Yorke,J. (2014) Into the woods: how stories work and why we tell hem. London: Penguin

Creative Industries Journal

(**N.B. Although reading lists should include current publications, students are advised (particularly for material marked with an asterisk*) to wait until the start of session for confirmation of the most up-to-date material)

Engagement Requirements

In line with the Academic Engagement Procedure, Students are defined as academically engaged if they are regularly engaged with timetabled teaching sessions, course-related learning resources including those in the Library and on the relevant learning platform, and complete assessments and submit these on time. Please refer to the Academic Engagement Procedure at the following link: Academic engagement procedure

Where a module has Professional, Statutory or Regulatory Body requirements these will be listed here:
Students are defined as academically engaged if they are regularly engaged with timetabled teaching sessions, course-related learning resources including those in the Library and on Aula, and complete assessments and submit these on time.

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Supplemental Information

Programme BoardArts & Media
Assessment Results (Pass/Fail) No
Subject Panel
ModeratorPaul Tucker
External ExaminerTBC
Accreditation Details
Version Number


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Assessment: (also refer to Assessment Outcomes Grids below)
Creative Portfolio - comprised of individual project work and contributions to collaborative projects 60%
Creative Profile - a reflexive output encapsulating work done on the module and developing creative identity 40%
(N.B. (i) Assessment Outcomes Grids for the module (one for each component) can be found below which clearly demonstrate how the learning outcomes of the module will be assessed.
(ii) An indicative schedule listing approximate times within the academic calendar when assessment is likely to feature will be provided within the Student Handbook.)

Assessment Outcome Grids (Footnote A.)

Component 1
Assessment Type (Footnote B.) Learning Outcome (1) Learning Outcome (2) Learning Outcome (3) Weighting (%) of Assessment ElementTimetabled Contact Hours
Portfolio of practical workcheck markcheck mark 600

Component 2
Assessment Type (Footnote B.) Learning Outcome (1) Learning Outcome (2) Learning Outcome (3) Weighting (%) of Assessment ElementTimetabled Contact Hours
Creative output/ Audiotapes/ Videotapes/ Games/ Simulations  check mark400
Combined Total For All Components100% 0 hours

A. Referred to within Assessment Section above
B. Identified in the Learning Outcome Section above

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  1. More than one assessment method can be used to assess individual learning outcomes.
  2. Schools are responsible for determining student contact hours. Please refer to University Policy on contact hours (extract contained within section 10 of the Module Descriptor guidance note).
    This will normally be variable across Schools, dependent on Programmes &/or Professional requirements.

Equality and Diversity
Aligned with the overall commitment to equality and diversity stated in the Programme Specifications, the module supports equality of opportunity for students from all backgrounds and with different learning needs. Using Aula, learning materials will be presented electronically in formats that allow flexible access and manipulation of content. The module complies with University regulations and guidance on inclusive learning and teaching practice. Specialist assistive equipment, support provision and adjustment to assessment practice will be made in accordance with UWS policy and regulations. The University’s Equality, Diversity and Human Rights Policy can be accessed at the following link:

Our partners are fully committed to the principles and practice of inclusiveness and our modules are designed to be accessible to all. Where this module is delivered overseas, local equivalent support for students and appropriate legislation applies.

UWS Equality and Diversity Policy

UWS Equality and Diversity Policy
(N.B. Every effort will be made by the University to accommodate any equality and diversity issues brought to the attention of the School)

2014 University of the West of Scotland

University of the West of Scotland is a Registered Scottish Charity.

Charity number SC002520.