The emergence of extended realities (XR) technologies, such as virtual reality (VR), augmented reality (AR), and mixed reality (MR) , is opening new job opportunities for games developers in areas that are traditionally not related with computer games, such as manufacturing, architecture, engineering, film making, concerts, exhibitions, etc. As such individuals that are able to implement a design for an immersive experience are currently highly valuable in the job market.
This module will teach students how to implement the design of immersive XR experiences using commercial game engines.After this module students will be able to:
- Setup a XR development pipeline
- Implement diegetic interactions and 3D user interfaces
- Optimise the scene for XR hardware
- Generate High-Fidelity implementations of a given design for an immersive experience
- Introduce students to how to implement immersive experiences through emerging immersive technologies that are influencing computer games development, visualization of data, cultural and social experiences, and communication of information in general
- Give students experience in how to transform a design for an immersive experience into working software
- Give students experience in implementing diegetic 3D interfaces and interactions, and optimize software to run on XR hardware
- This module embeds the key “I am UWS” graduate attributes and in particular: Universal, Work Ready and Successful. Attributes covered in this module are: Academic Universal (Critical Thinker, Analytical, Inquiring) Work Ready (Knowledgeable, Digitally Literate, Problem-solver) Successful (Autonomous, Innovative) Personal Universal (Ethically-minded, Culturally aware) Work Ready (Effective communicator, Motivated) Successful (Creative, Imaginative, Resilient) Professional Universal (Collaborative, Research-minded) Work Ready (Enterprising, Ambitious) Successful (Driven, Daring, Transformational)
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