Understanding players and their behaviour is the keystone for developing the game user experience, which has nowadays become vital for the success of computer games.
This module focuses on introducing students to Game User Research, covering research methodologies and methods used in computer games, such as (but not limited to) playtesting, analytics and expert analysis.
The aim is to make students understand the importance of considering and involving the player before, during and after the design, development and release of the game. The module will teach students how to develop a research plan, how to formulate research aims and objectives, develop a methodology for playtesting and also cover how to request and obtain bug reports from playtesters as well as topics on ethics in computer games and games user research.
Case studies and industry practices will be discussed and applied during the module.
The module will cover:
1 Introduction to User Experience
2. Processes and Frameworks for Game User Research
3. Research methodologies and methods in computer games
- This module embeds the key “I am UWS” graduate attributes and in particular:
- Universal(critical and analytical thinking, Emotionally-intelligent, Collaborative, Research-minded),
- Work Ready(digitally literate, problem solver, effective communicator, Motivated, Potential leader, Ambitious)
- and Successful (Autonomous, Innovative, Driven, Transformational)
|