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Session: 2022/23
Last modified: 26/03/2021 11:29:19
Title of Module: Audiovisual Art |
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Code: DAAD10005 |
SCQF Level: 10 (Scottish Credit and Qualifications Framework) |
Credit Points: 20 |
ECTS: 10 (European Credit Transfer Scheme) |
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School: | School of Business & Creative Industries |
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Module Co-ordinator: | Trent
Kim |
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Summary of Module |
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Audiovisual introduces students to the history of audiovisual art, basics and concepts of audiovisual composition and the methods and technique of audiovisual installation. Through a series of context lectures, practical workshops and an individual project, students will learn and experiment with audiovisual media technologies as creative tools for new media art.
- Understand the history of audiovisual art
- Understand the basics and concepts of audiovisual composition
- Understand the methods and technique of audiovisual installation
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Module Delivery Method |
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Face-To-Face | Blended | Fully Online | HybridC | HybridO | Work-based Learning |
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Face-To-Face
Term used to describe the traditional classroom environment where the students and the lecturer meet synchronously in the same room for the whole provision.
Blended
A mode of delivery of a module or a programme that involves online and face-to-face delivery of learning, teaching and assessment activities, student support and feedback. A programme may be considered “blended” if it includes a combination of face-to-face, online and blended modules. If an online programme has any compulsory face-to-face and campus elements it must be described as blended with clearly articulated delivery information to manage student expectations
Fully Online
Instruction that is solely delivered by web-based or internet-based technologies. This term is used to describe the previously used terms distance learning and e learning.
HybridC
Online with mandatory face-to-face learning on Campus
HybridO
Online with optional face-to-face learning on Campus
Work-based Learning
Learning activities where the main location for the learning experience is in the workplace.
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Term(s) for Module Delivery |
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(Provided viable student numbers permit).
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Term 1 | | Term 2 |  | Term 3 | |
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Learning Outcomes: (maximum of 5 statements) |
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On successful completion of this module the student will be able to:
L1.
Demonstrate specialist knowledge on audiovisual art and understanding of its global context
L2.
Apply a critical awareness of the interplay between audiovisual technologies and critical conceptualisations in new media art
L3.
Utilise and adapt audiovisual media platforms to undertake and present a process of making a new media artwork
L4.
Exercise significant autonomy in adapting and interpreting audiovisual media technologies in conjunction with the existing artistic skills |
Employability Skills and Personal Development Planning (PDP) Skills |
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SCQF Headings |
During completion of this module, there will be an opportunity to achieve
core skills in:
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Knowledge and Understanding (K and U) |
SCQF Level 10.
Demonstrate specialist professional knowledge and understanding of the global context of at least one area of new media art practice |
Practice: Applied Knowledge and Understanding |
SCQF Level 10.
Apply a critical awareness of the interplay between creative and critical modes of enquiry in new media art |
Communication, ICT and Numeracy Skills |
SCQF Level 10.
Utilise and adapt specialist professional platforms to undertake and present outcomes |
Autonomy, Accountability and Working with others |
SCQF Level 10.
Exercise significant autonomy and initiative in professional activities |
Pre-requisites: |
Before undertaking this module the student should have
undertaken the following:
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Module Code:
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Other: | |
Co-requisites | Module Code:
| Module Title:
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* Indicates that module descriptor is not published.
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Learning and Teaching |
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Students will work individually to plan and develop an immersive media art project. The teaching and learning processes of Immersive Media are designed to introduce a range of concepts and skills in lectures and workshops. Additional learning materials are available on VLE. |
Learning Activities During completion of this module, the learning activities undertaken to
achieve the module learning outcomes are stated below:
| Student Learning Hours (Normally totalling 200 hours): (Note: Learning hours include both contact hours and hours spent on other learning activities) |
Lecture/Core Content Delivery | 12 |
Laboratory/Practical Demonstration/Workshop | 24 |
Independent Study | 164 |
| 200
Hours Total
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**Indicative Resources: (eg. Core text, journals, internet
access)
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The following materials form essential underpinning for the module content
and ultimately for the learning outcomes:
Baudrillard, J. (1994) Simulacra and Simulation. Translated from the French by S. Glaser. Ann Arbor: The University of Michigan press.
Chion, M. (1994) Audio-Vision. New York: Columbia University Press.
Randall, P. (2002) Multimedia: from Wagner to Virtual Reality. New York, NY; London: Norton.
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(**N.B. Although reading lists should include current publications,
students are advised (particularly for material marked with an asterisk*) to
wait until the start of session for confirmation of the most up-to-date
material)
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Engagement Requirements |
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In line with the Academic Engagement Procedure, Students are defined as academically engaged if they are regularly engaged with timetabled teaching sessions, course-related learning resources including those in the Library and on the relevant learning platform, and complete assessments and submit these on time. Please refer to the Academic Engagement Procedure at the following link: Academic engagement procedure |
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Supplemental Information
Programme Board | Arts & Media |
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Assessment Results (Pass/Fail) |
No
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Subject Panel | Arts & Media |
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Moderator | Dr Rachael Flynn |
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External Examiner | Dr Gina Wall |
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Accreditation Details | |
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Version Number | 1.03 |
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Assessment: (also refer to Assessment Outcomes Grids below) |
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Portfolio 100% |
(N.B. (i) Assessment Outcomes Grids for the module
(one for each component) can be found below which clearly demonstrate how the learning outcomes of the module
will be assessed.
(ii) An indicative schedule listing approximate times
within the academic calendar when assessment is likely to feature will be
provided within the Student Handbook.)
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Assessment Outcome Grids (Footnote A.)
Footnotes
A. Referred to within Assessment Section above
B. Identified in the Learning Outcome Section above
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Note(s):
- More than one assessment method can be used to assess individual learning outcomes.
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Schools are responsible for determining student contact hours. Please refer to University Policy on contact hours (extract contained within section 10 of the Module Descriptor guidance note).
This will normally be variable across Schools, dependent on Programmes &/or Professional requirements.
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Equality and Diversity |
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Aligned with the overall commitment to equality and diversity stated in the Programme Specifications, the module supports equality of opportunity for students from all backgrounds and with different learning needs. Using Moodle, learning materials will be presented electronically in formats that allow flexible access and manipulation of content. The module complies with University regulations and guidance on inclusive learning and teaching practice. Specialist assistive equipment, support provision and adjustment to assessment practice will be made in accordance with UWS policy and regulations. The University’s Equality, Diversity and Human Rights Policy can be accessed at the following link: http://www.uws.ac.uk/equality/
Our partners are fully committed to the principles and practice of inclusiveness and our modules are designed to be accessible to all. Where this module is delivered overseas, local equivalent support for students and appropriate legislation applies.
UWS Equality and Diversity Policy UWS Equality and Diversity Policy |
(N.B. Every effort
will be made by the University to accommodate any equality and diversity issues
brought to the attention of the School)
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